Kid Icarus: a look back at the classic video game
Kid Icarus is a classic video game first released for the Nintendo Entertainment System (NES) in 1986. It was designed by Gunpei Yokoi and developed by Nintendo's R&D1 division.
The game was set in the mythical world of Angel Land and drew heavily from Greek mythology. It was one of the first platform games of its kind and featured a unique blend of action, adventure, and exploration.
Since its initial release, Kid Icarus has been re-released on several platforms, including the Virtual Console, Disk System, and Nintendo 3DS. The game also grew in popularity with the release of Kid Icarus: Uprising for the Nintendo 3DS in 2012.
Greek mythology in Kid Icarus
One of the defining features of Kid Icarus is its heavy use of Greek mythology. The game draws inspiration from several myths and legends, including the story of Icarus and Daedalus, the Greek gods and goddesses, and the various monsters and creatures from Greek mythology.
The game also features several characters based on Greek mythology figures, such as Palutena, Medusa, and the three-headed dog Cerberus. Greek mythology adds depth and richness to the game's story and setting, allowing players to immerse themselves in the world of Angel Land.
Angel Land and the NES version
The world of Angel Land in Kid Icarus draws inspiration from Greek mythology. The game follows a young angel named Pit, who is on a mission to rescue Palutena from Medusa. The game has three sections, each with unique challenges and enemies. The game is known for its difficulty.
The NES version of Kid Icarus was released in 1986 in Japan and North America. It was well-received by critics and gamers alike and became one of the most popular games of its time.
The game featured colorful graphics, a memorable soundtrack, and innovative gameplay mechanics. One of the game's most unique features was the ability to upgrade Pit's weapons and skills by collecting items and defeating enemies.
Kid Icarus of Myths and Monsters
In 1991, Nintendo released Kid Icarus of Myths and Monsters for the Game Boy. This game was a sequel to the original NES game and featured similar gameplay mechanics and a new storyline. The game received mixed reviews upon release, with some critics praising its graphics and gameplay while others criticized its lack of originality.
Virtual Console and Disk System
In 2007, Kid Icarus was released for the Virtual Console, allowing players to experience the game on newer platforms. The game was also re-released for the Disk System in Japan in 1987, featuring enhanced graphics and sound effects. The Disk System version of the game was never released outside of Japan, making it a rare and sought-after collectible among video game enthusiasts.
Super Smash Bros Brawl
Kid Icarus saw a resurgence in popularity with the release of Super Smash Bros Brawl for the Wii in 2008. The game featured Pit as a playable character, bringing the character and the game back into the spotlight for a new generation of gamers.
Kid Icarus Uprising
In 2012, Nintendo released Kid Icarus Uprising for the Nintendo 3DS. The game was developed by Masahiro Sakurai, who also created the Super Smash Bros series.
The game featured updated graphics, sound effects, and gameplay mechanics and received critical acclaim upon release. It was also praised for using the 3DS's touchscreen and gyroscopic controls, allowing players to precisely control Pit's movements and attacks.
Palace in the Sky
One of the most exciting aspects of Kid Icarus is the unreleased game Palace in the Sky.
The Masahiro Sakurai intended to release the game on the NES. However, they canceled it in 1991 due to the console's declining popularity and the success of the Super Nintendo Entertainment System. Although they never completed the game, they released screenshots and gameplay footage online, giving fans a glimpse of what the game could have been.
Palace in the Sky would have been a direct sequel to the original Kid Icarus game and would have continued Pit's journey to rescue Palutena. The game would have included new enemies, weapons, items, and new levels and environments.
Despite never being released, Palace in the Sky remains a fascinating part of Kid Icarus' history. The game's cancellation reminds us of the challenges faced by video game developers and the industry. However, the legacy of Kid Icarus continues to live on through its fans and subsequent adaptations.
Sound effects and music
Kid Icarus is also known for its remarkable sound effects and music. The game features a catchy soundtrack that has become iconic in history. The sound effects in the game are also unique and distinct, adding to the overall atmosphere and immersion of the game.
The music in Kid Icarus is composed by Hirokazu Tanaka, who also worked on several other Nintendo games, including Metroid and EarthBound. The soundtrack features a mix of upbeat and melancholic melodies, adding to the game's emotional depth and impact.
Kid Icarus and the legacy of Gunpei Yokoi
Gunpei Yokoi, the designer of Kid Icarus, was a legendary figure in the video game industry. He created several iconic Nintendo franchises, including Metroid and the Game Boy. Yokoi tragically passed away in a car accident in 1997, but his legacy lives on through his contributions to the video game industry.
This classic video game has had a lasting impact on the industry. Its blend of action, adventure, and exploration, combined with its use of Greek mythology, makes it a unique and memorable game.
Kid Icarus is one of the greatest video games ever and will continue to be remembered and enjoyed by gamers for generations. And we would love to hear from you and learn more about your experience with this timeless classic.
Come join us at Gamestate and share your story with the community. Don't miss out on this fantastic opportunity to connect with like-minded fans and celebrate the game we all love
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